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Kim Komando digs Bonesaw

Whoa, I seriously have no idea where this sudden surge in Bonesaw press is coming from, but this one comes from Kim Komando!?   Yeah, for those of you who don't know, Kim Komando is this talk radio host that deals with the more casual side of computers.   You know your relatives that can't figure out how to change the color of their desktop, or remember how to log into eBay?   That's the target audience of this show.   She's pretty popular, and so is her website, as it has driven about 3,000 unique visitors to the Bonesaw download page in the past few days.   I hope her audience can honestly enjoy the game though -- it's meant to be a severely difficult game meant for hardcore platforming experts.

This is madness!   I remember listening to Kim Komando at my aunt's house, or in the car, and I would've never imagined that my game would end up on the official website.   I don't really know what to say!   I really can't wait to make my next big game so I can try to surpass all of the fame and fortune (not really) that Bonesaw has enjoyed.




I'm Off to E3

I'm very happy to say that Snapshot has been added to the Indiecade showcase happening at E3 this year!   And it looks like E3 is ... this week!   That came out of nowhere.   I thought E3 was supposed to be in July or something like that.

So in about ... 5 hours I'll be taking off for LA to go to the big Electronics... something, Expo.   I don't even know what E3 stands for anymore.   Oh well!   I've been wanting to go to this show since I was a kid, and I was super jealous when my sister got to go through her job a few years ago, but now is finally my chance to see it for myself.   It isn't really what it used to be, but I'm still excited.

Snapshot being in the Indiecade showcase also gets me a Exhibitor pass, so I get to stay around the show floor before it opens and after it closes.   Super secret behind the scenes access, yeah!   I'm making this post moments before I'm going to sleep, so I gotta keep it short.   It's awesome to be able to show off Snapshot some more after the IGF!




Verge on Bytejacker

Another hit in the media for one of my games that I must've missed!   The guys over at Bytejacker released a recent episode in which viewers answered the question "What is your favorite indie platformer?"   The very first one was...

Verge!   Holy crap, awesome.   Verge was mentioned in the Bytejacker blog during the Commonplace Book Competition at TIGSource, but it never made it into an episode so I felt a little disappointed, but thanks to this rad dude who I only know as "Steve" from Worcester, MA, Verge made it into an episode!

So thanks, Bytejacker, and thanks Steve.
Tagged: indie games




Bonesaw: The Walkthrough

For awhile now one of the biggest Bonesaw: The Game fans out there, DarthMohawk1, has been working on the ultimate guide to Bonesaw, and now finally I'm very happy to report that the work has finally paid off.   I can now present the first complete walkthrough of Bonesaw: The Game.

If anyone out there has been stuck in the game, which I know there are many of you, there have been some YouTube videos showing the way for some players, but now all the knowledge of the game is compiled into one resource.   I remember when I was making most of the levels in the game, most people that looked at it said to me that nobody would ever beat it, or find all the pucks, or find and defeat the secret boss... I even put some things in the game that I didn't think anyone would ever find, but I was proven wrong.

So thank you to all the players out there that collected every single little item and secret in Bonesaw!   And a big thanks to DarthMohawk1 for spending the time to analyze and deconstruct my game down to the very last pixel.   Awesome work!




Where'd I Go, Again?

I haven't updated my blogosphere on the webotron in awhile!   I underwent a pretty large change in my life immediately after returning from GDC (Oh man I totally forgot to do a more in depth write up of what happened at GDC.   The outline for it is sitting on my laptop right now... the more I look at it though, the specifics of my trip only really make sense to the people that were there, and they don't need to hear about it again.   So just know that it was amazing and the best week of my life!)   Anyway, about that life change.

GDC went really well for myself, and Snapshot, so my partner Pete and I want to turn it into a fully realized game.   The problem is that neither of us are programmers, so we enlisted the help of our friend Dave with the project.   The problem was that Dave lived in Phoenix, I lived in New York, and Pete was living in San Francisco at the time.   So we solved that problem by moving to Phoenix.

So I'm now down in the desert, working on Snapshot and continuing work on the other projects that come my way.

As far as my games go, it seems that Bonesaw is among the best freeware games of 2009 according to the crew over at 1up.   It's exciting to see people still enjoying the game after it's been out for a full year!   Hopefully my next big project will be even more successful than Bonesaw.
Tagged: xerus indie games




Time Warner Backs Down

It looks like after two weeks of public outcry against metered bandwidth, Time Warner has backed down with their trials system of bandwidth capping.   Their initial test in a small town in Texas went over smooth I'm sure because nobody seemed to notice, but citizens in Rochester, NY we're not having it.

The plan to expand the test into North Carolina and New York survived in public for two weeks, and not even TWC's decision to dramatically boost the caps a week into the fracas could stop the anger. Not that the company believes anything about the plan was fundamentally misguided; as CEO Glenn Britt put it today, "There is a great deal of misunderstanding about our plans to roll out additional tests on consumption based billing."

That "misunderstanding" went all the way to the top. Congressman Eric Massa (D-NY) last week announced his plan to introduce a bill placing limits on the ability of companies like TWC to cap its connections, especially in areas where it was a virtual monopoly. But it took a heavier hitter—in this case, Senator Chuck Schumer (D-NY)—to make TWC change its ways.

Hopefully this shows Time Warner and other ISPs about what people think of bandwidth caps.   I've already ranted about them in some posts before, so I won't get into it again, but I'm pleased that Time Warner has seen that bandwidth caps are only going to hurt the consumers and themselves.
Tagged: misc




Holy Crap, Braid!

I don't own an Xbox 360, so I've never experienced the awesomeness that is Braid.   You probably know what it is by now, but for the uninformed it's a really well designed 2d platformer that revolves around different time manipulating game mechanics.   It was released on the Xbox Live Arcade awhile back, and a PC version was also promised, so instead of going out and buying a 360 I waited patiently.

It was delayed to the end of March, and then just as the release date was closing in it was delayed again to April 10th -- and then on Steam it was delayed another day to fix some last minute issues.   So after all of this, I finally got to play through Braid.

I don't really think I can say what hasn't been already said on my lowly little blog floating through the internet, but I'll at least say if you haven't played it then you should really give it a go.   On the 360 or the PC (you probably want to be using an Xbox360 controller on the PC though) it's a pretty amazing game and overall experience.   Get it off Steam, or everywhere else.




DLC Woes

Downloadable Content (the kind you pay for) is one of my favorite topics in the gaming world today.   Especially when companies rip you off.   Capcom is boasting their DLC for Resident Evil 5 -- but it's not really DLC.   You're not paying 5 dollars for something that Capcom developed after the game shipped -- no, that would make too much sense.

The total download size for RE5 Versus Mode is 1.86MB. You are not, in fact, downloading the content from Xbox Live Marketplace or PlayStation Network. Instead, you are downloading a key that unlocks content already on the RE5 retail disc. The same disc you paid $60 for a month ago.

You're paying for a key to unlock content already on the disc.   So it looks like that game developers and publishers a like are no longer satisfied with just getting 60 dollars for their entire game.   I mean, why do that when services like Xbox Live Marketplace and the Playstation Network make it so easy to nickel and dime your audience?   It's a stupid idea to sell your entire game up front, you won't make as much money that way.   See, what you do instead is make the game, and then decide that part of that game "took extra resources" so you can charge your consumers another 5 dollars in addition to the 60 they already dropped.   The 60 dollars they spent assuming that they were getting your entire product.

I'm absolutely disgusted by the business practices of some of these companies when it comes to their "Downloadable Content."   This isn't the first time Capcom has pissed me off either.   Hell, even the alternate costumes you can "Download" for Street Fighter IV are already on the god damn disc.
Tagged: games misc
Hey man! Imagine seeing you here. I got linked to here from gamertonight.net, didn't know you had a hand in that...
Greeting. It is never too late to give up our prejudices.
I am from Equatorial and learning to write in English,...
That is insane. Congrats!
Josh Whelchel
shhhhiiiiiiiiiiiiittt GIANT ROBOTS!!!!!!!!!!!!!!!!
It's finally done! Good job DarthMohawk! Too bad I finished the game already... Thanks to your advice. :D
Hack SW



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