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07

Metroid Prime 3 Overanalyzed

The Corrupted Feeling Pt. 2

The feeling of isolation is completely destroyed now, and that’s a core part of the Metroid formula.   One strike against Metroid Prime 3, and two things remain:   The properties of the world, and the quality and amount of the items.

Metroid Prime 3 has a very different world set up compared to the previous two Prime games, and even any previous Metroid game.   Instead of the game taking place on one planet, the game spans many planets and locations throughout a small star system.   While this seems like a great idea to expand upon the Metroid world and formula, I felt like it was a rather unwelcome addition.

The different planets and environments are now all disconnected, and each one of them features an inescapable cut scene when traveling between them.   It used to be an exciting experience to find out that some parts of the world had hidden connections between them, but now that wasn’t really possible because everything was so distant.   It may have expanded the world a little bit, but I don’t feel like it was worth the sacrifice of losing that interconnectivity.

On the other hand, the overall variety of the worlds seemed to be the best in any Metroid game I’ve played.   They couldn’t just return to the same old “This is the fire world” or “This is the ice world” environments so what we got in Metroid Prime 3 were very unique settings that were hard to boil down.   Bryyo features climates of all types, including a jungle or rain forest area, a ruins area, ice caverns, fuel refineries, and more.   The Skytown area in the game featured a floating city in the sky, and the Pirate Homeworld built upon the look and feel of the Phazon Mines from Metroid Prime 1.   The planet Norion was a big base for the Galatic Federation, and primarily focused on their architecture and technology.   There was also an environment that revolved around debris of a Federation battle ship, and finally the last area Phaaze which was the home world of all the Phazon in the universe.

The environments were fantastic, and probably the most detailed and unique of any Metroid game to this day, but the feel of the game world was just not up to par with the other Metroid games.   There were two areas in the game that were hidden from you until you found them, and it was somewhat satisfying to find these and then see a small message that read “New Area Discovered” pop up on your screen, but by that point in the game I felt like it was too little, too late.


Prime 3 gets a half of a strike for the game world issues.   The disconnected game world severs the feeling of a Metroid title, and this was also an issue in Hunters for the DS.   The last thing that completes the Metroid formula for me is the items.   The variety, their uses, and how fun they are to use all factors into the items of any Metroid game, and once again I feel like Prime 3 let me down in this category.

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