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Metroid Prime 3 Overanalyzed

The Corrupted Feeling

Where was I?   Oh yes, Metroid Prime 3.   The ultimate first person shooter adventure game for the Wii!   A brilliant gameÖ but was it a brilliant Metroid game?   Based off of everything that Iíve described about Super Metroid, and Metroid Prime about being good Metroid games and following the core Metroid formula while making some additionsÖ my answer is ďno.Ē

Prime 3 just didnít live up to the Metroid formula.   Iím not saying that every Metroid game has to follow that formula strictly, because the original Metroid Prime easily took the Metroid formula, changed it a little, and also built upon it, which ultimately made for a fantastic game, but more importantly a fantastic Metroid game.

Where did Prime 3 go wrong?   I could tell from the very beginning where it went wrong.   As soon as I started I felt like I was playing a different game.   Perhaps a game that was trying to be Metroid, but somehow lost its way.

The game starts out in a space station with a cast of colorful characters that all have voices.   Voice acting is nice and all, but itís very foreign to me in a Metroid game, and after experiencing the game in itís entirety I can say that the game definitely didnít need it.   I understand that the voice acting was probably a big plus for a lot of gamers out there who think that voice acting adds more character to a game, but I just donít agree with that.   (See Final Fantasy X)

The whole game begins with this epic story line about Samus and three other bounty hunters trying to track down these computers that have been corrupted by Phazon or something.   The general of the Galactic Federation tells you all of this, and then suddenly youíre attacked by space pirates and you have to get down to some planet below to help fend off the attack.

It was just a very unwelcome feeling for a Metroid game to have speaking characters.   It felt very out of place for me, and it was only the beginning.   When you arrive on the planet, you are not alone, and you are not out to explore.   No, you have a set mission now, and you have to help out a bunch of other incompetent space marines fight off space pirates. (Notice how everything sounds cooler with the word Space in front of it.   I mean, Marines fighting Pirates is no big dealÖ but Space Marines and Space Pirates?   Thatís serious business.)   You keep going in a straight line to find some generators so that you can complete the mission.   This whole sequence ends with a really awesome boss fight against Meta Ridley at least.

The words ďObjective CompletedĒ appear on the screen after doing whatever it is Samus does in the beginning of the game, and that just throws me right off.   When the hell was Metroid about specific goals and objectives?   And why the hell havenít I done any exploring yet?   I must be 20 or 30 minutes into the game by now, and I feel like Iím playing an average first person shooter here.

A big cut scene happens at the end of this intro sequence on this planet (which leaves about 2/3 of the planet already explored, by the way) and then that leads to the first part of the game.   I think.   Maybe this is the second part now.   I donít know.   Metroid games arenít supposed to have parts.

Samus gets equipped with a new suit that gives the player the ability to enter Hyper Mode at any time (the crazy Phazon shooting mode) and obliterate enemies.   It consumes an energy tank when using it, so to allow you to actually use Hyper mode the game basically gives you two free energy tanks right in the beginning of the game.   That was another thing that threw me off.   I was barely into the game, and I already had two energy tanks at my disposal, and I didnít even have to look for them.   Something is definitely not right here.

After all of this is over, Samus disembarks for a new planet, Bryyo to do something.   This is when it finally starts to feel like a Metroid game.   You land on Bryyo, and youíre the only one there.   Now you get to explore some environments, and maybe find an item or two, but not before you get about 10 transmissions from your narrating computer friend back at the ship you started the game at.   Imagine the hint system from Metroid Prime, but now itís about one hundred times more obnoxious.   You can now receive transmissions (read: you must receive transmissions) which drive the story along, and then reveal your next stop on the map.   Upon reaching these rooms, the words ďObjective CompleteĒ appear on the screen, and I now feel sick to my stomach.

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