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Metroid Prime 3 Overanalyzed

Metroid Prime and the Metroid Feeling

If you could imagine now what Super Metroid would be like in 3d, then should find yourself imagining what Metroid Prime ended up being.   They took the Metroid formula, adapted it to a 3d game environment, added a first person shooter element to the mix, and it workedÖ it really worked.

Metroid Prime starts out almost exactly like Super Metroid.   You find yourself on a space base of some sort that has been ravaged.   You make your way through the wreckage to find a boss fight right off the get go.   After defeating the boss, it sets off some sort of chain reaction of destruction, and now thereís a voice telling you to ďEvacuate immediately.Ē so you book it out of there, but not before receiving massive damage that eliminates all of your suitís awesome abilities, and an encounter with Ridley.   So now youíre just plain old regular Samus, and your suit is all busted up and nothing works.   You see Ridley fly off to the planet below, so you hop on your ship and follow him down.   Yeah, this is just like Super Metroid, and thatís a good thing.

You arrive on the planet and once again, thatís where the narrative ends.   You are presented with a world, so think of it as sort of like a blank canvas.   Itís now up to you, the player, to find out where you go next.   There are only a few obvious choices in the beginning of the game, and so you just keep finding the doors that you can get through.   You eventually find the morph ball, and the charge beam, and all that good stuff.

The beginning starts out like Super Metroid, and for the most part stays true to the Metroid formula.   So lets break down the world and the items like we did for Super Metroid, and see how Metroid Prime actually builds upon that.

Metroid Prime drops you on a planet that contains 6 different environments.   Your first stop is the Tallon Overworld, which is sort of a typical looking grassy or jungle, or more of a rainforest looking place.   You make your way to the Chozo Ruins which resemble an ancient temple setting.   Then you have the Magmoor Caverns which are Primeís lava and heat world.   The Phendrana Drifts introduce a new climate to the Metroid games which is a snow and ice related environment.   The Phazon Mines are the technology oriented part of the game, and then the Impact Crater is the final area which resembles the Tourian section of Super Metroid.

All of these worlds are interconnected, and there is no beginning or end to the world just like Super Metroid.   Each environment hosts its own unique set of enemies, bosses, puzzles, look and feel.   So as far as the world goes Metroid Prime is keeping up with the Metroid formula and itís even adding some new things into the mix, but what about items?

Metroid Prime introduced a new way to deal with weapon beam upgrades, and that was the ability to switch to each unique beam on the fly.   This was a welcome addition with three unique beams put into the game.   Your start was of course the power beam, followed by the Charge beam, and then the Wave Beam, Ice Beam, and Plasma Beam.   Each had their own unique properties and uses, as opposed to Super Metroid which usually just required the player to leave all the beams they had stacked on.

The movement enhancing items in Metroid Prime did not disappoint either.   The returning classic Metroid items include the Morph Ball, Bomb, and Grapple Beam.   The Space Jump also makes a return, but instead of being an infinite flip itís now just a standard double jump.   The new items unique to Metroid Prime include the Spider Ball and Boost Ball, which are welcome additions to the Metroid items family as they both have many uses throughout the gameís environments.

Suit upgrades are next, and once again Metroid Prime delivered.   It brings back the classic Varia Suit, as well as the Gravity Suit, but then adds on the Phazon suit near the conclusion of the game.   The Phazon suit makes Samus look completely bad ass in black and red, so of course thatís another welcome addition.

Metroid Prime is a first person shooter, so they introduced some new items that revolved around Samusís visor as well.   The Scan visor lets Samus read log data about various enemies, items, and objects in the world, and also activate switches for doors and lifts.   The X-Ray visor lets the player find out whatís on the other side of walls without wasting missiles and bombs, and also see hidden platforms and areas.   The thermal visor allows pretty much the same thing, but is specifically useful for spotting invisible foes.

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