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JUL

15

0

This blog is RETIRED.

Just to make this completely clear:   I'm no longer going to be updating this blog.   It's been fun for the time I spent on it, and I think its one of the fanciest looking sites that I've made to date, but it's time to officially call it done.

There was a time where my life was better synchronized for an an art gallery and blog website all rolled into one, but lately that hasn't been the case.   I haven't been able to find the time to sit down and crank out a new website for myself, but that's because I don't really think I need one right now.   It was fun while it lasted, but nothing is forever!

If I ever get around to putting up a new site that reflects my current life then I'll be sure to post a link to it here.   Meanwhile feel free to enjoy what is here.   I'm still alive and kicking and everything is fine, it's just that I can't really update anymore like I used to.   Thanks for reading, and see you next time!
Tagged: blog xerus

APR

07

0

Timelapse Painting

Hey there!   Looks like if you want any updates from my world, you'll have to tune into Retro Affect instead.   I've been busy up keeping that site, and working on like 3 game projects at the same time.

I recently did a time lapse of a painting in photoshop for my current project Snapshot.   It's pretty awesome, so you should probably/definitely check that out.

In the mean time, I know I mentioned this before, but I'll mention it again:   visit Retro Affect to get the scoop on what I'm currently doing.   I just don't have the time or the energy to push more updates to here lately.   Plus the back end system I coded on this site is now... lets see.. yeah, 5 years old.   I need to think up a new website soon and retire this one.

FEB

04

0

New Game: Depict1

Now that I'm back online, check out a game I just made!



I don't actually want to give too much away about the game, so hopefully that screenshot will entice you enough to give it a whirl. It works on Windows platforms, but should run well enough on OSX with one of those fancy run-windows-programs applications.

This was created from nothing using Game Maker 8. The Game Jam actually started at 5pm on Friday, and I spent a majority of that night brainstorming with the other jammers. An idea for a game that uses a tutorial to deceive the player came up, and I thought it would be a cool idea to pursue.

Find out more at Retro Affect!

FEB

01

1

Test Post!

Hey!   This   is a test post.   Man, this website is covered in dust.   Sorry about not updating since ... August.   Wow, it's been awhile.

I decided to take a break from updating my blog for awhile just so I could focus my energy on more important things that I had to do.   Moving to Arizona has been an awesome time so far, and I've been busy with projects every waking moment.   Between everything I'm working on, eating, and sleeping, I barely had any time to take care of the site.   I still want to make a new site that will encapsulate both Kyle Pulver and Xerus, but for now that's going to have to wait.

That's it for the test post, baby.
Tagged: xerus

AUG

02

1

Hosting Change

Just a heads up I'll be probably changing web hosts rather soon.   Nearly Free Speech has announced some pricing changes that will increase my costs a little too much for me to handle.   I'll be shopping around for something and when the transition happens I'll probably be trying to revamp my site a little.

So, expect some down time in the near future!
Tagged: xerus

JUL

14

0

Plans of the Future

Things have been a little too quiet around here, and I've just been too absent minded to post anything worth while.   Not a whole lot is going on to talk about.   I've been working on some things and progress on Snapshot has been going well.

I'm going to start putting together some sort of back end system that will tie this site together with my other one.   I think having myself in two separate locations is making me not want to update either site a lot, and unifying the two will be a lot less confusing for me and also you.

I actually made the Kyle Pulver website when I was in school as just part of an assignment to make a portfolio website with my resume and such, and that hasn't really been too relevant for me lately.   Since I've become pretty focused on games, I'll be trying to focus the blog more on that.   I'll be working on this behind the scenes, and possibly migrating web hosts in the near future as well.
Tagged: xerus

JUN

17

1

Jottobots Video

Here's a quick video from the Giant Robot event this past Saturday:

JUN

16

0

Jottobots

I've dedicated the past 3 or 4 weeks of life to complete a project organized for Art x Game which is a joint effort between Giant Robot and Attract Mode.   An Art x Game is when an artist and a game developer are teamed up to create a game.   I was paired up with J. Otto Seibold to create a game for his gallery opening at Giant Robot in Los Angeles.


What came to be from this collaboration is a creation known as Jottobots.   It's a run and gun metroidvania style platformer where the player assumes control of a Jottobot equipped with a jetpack and some sort of gun.   The player explores through a huge level, shooting enemies and finding secrets along the way.   Players collect little gems that the enemies drop for points, and at the end the game displays a high score table of the best players.


The event was this past Saturday and it got some mentions across the internets.   TIGSource posted a quick article about it, along with Offworld.


The game was projected inside the Giant Robot store for the first hour or so of the event.   It was a lot of fun watching people play the game live.   I had been playing the game repeatedly for the past 2 weeks, so it was great to see someone else who has no idea what the game is jump in and play it.   Watching people explore the level and discover secret areas was really rewarding for me, and them!   It turned out pretty much how I imagined it.   Someone would play the game and discover a secret or take a new path through the level, and people watching would help out and then use the game play they were seeing to their advantage for their next play through.   People wanted to figure out the best path to take, or how to score the most points, and they learned a lot by watching others play.


When night fell the game was projected onto a building outside in front of a parking lot.   It was pretty huge, and people walking by on the street stopped to take a look or give it a go themselves.   It was a lot of fun to see my game projected up onto a giant wall outside where everyone could see it.   Except for this one guy who claimed that the game from Adult Swim.


Jottobots won't be playable on the internet for a little while, but if you're in the LA area it may pop up at some point at Giant Robot in the next month.   As soon as I'm able to distribute the game on the internet though, it'll be up.   Actual pictures from the event will also be circulating about soon, so I'll post those as they come as well.
*tumbleweed*
HackSW
Hey man! Imagine seeing you here. I got linked to here from gamertonight.net, didn't know you had a hand in that...
DaVince
Greeting. It is never too late to give up our prejudices.
I am from Equatorial and learning to write in English,...
Milo
That is insane. Congrats!
Josh Whelchel
shhhhiiiiiiiiiiiiittt GIANT ROBOTS!!!!!!!!!!!!!!!!
Tycon
It's finally done! Good job DarthMohawk! Too bad I finished the game already... Thanks to your advice. :D
Hack SW

JUN

07

Kim Komando digs Bonesaw

JUN

01

I'm Off to E3

MAY

23

Verge on Bytejacker

MAY

18

Bonesaw: The Walkthrough

MAY

14

Where'd I Go, Again?

This is my blog where I write about stuff.

The views and opinions here don't really reflect those of anyone else, probably.

Any questions can be sent right right here!